11/04/2019 | Versão : 1.3 | Tamanho : 7,6 MB
Rerun uses less memory, runs faster, is more accurate
Full changelog:
-Improve tile load performance, and reduced memory usage of tiles
-Activity page performs better, uses less memory
-Terrain tiles no longer wait on the 3d building data before being displayed, means we can see stuff much quicker
-Fix a bug where buildings/route were sometimes above/below the terrain on old devices
-Fixed an issue where routes at altitude would have tiles removed early/load late since the calculations always assumed ground level was 0. This now guesstimates based on available data from the route/surrounding tiles
-Fixed an issue with float precision causing z fighting for routes that were far away from the UK
-Switch to 16 bit index buffers to further reduce memory usage
-Downsample dataset shown on the graph, this had too many datapoint and was a bit slow, causing a delay to when the app was responsive
29/03/2019 | Versão : 1.2 | Tamanho : 7,6 MB
-Playback is now much smoother
-Playback is based on realtime data from the activity instead of moving at an arbitrary speed. Currently this plays at x32 speed. This will be adjustable in future versions
-Added graph/labels that show realtime stats. This can be hidden by clicking on it
-Login button has a new icon
-Fixed an issue where the distance label for cells was not being correctly populated
-User location will not begin animating until all tiles visible from the first viewpoint have loaded
-Calculate visible times more often, this allows tiles to be loaded much earlier in some cases
-Tile streaming system no longer begins streaming tiles from an irrelevant point of view at launch, this speeds up initial load
-Performance improvements
-Fixed an issue where the app could crash due to to a timing issue